View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Jamie Lee (Sound Designer, A Shell in the Pit)
Mark Berg (Technical Audio Artist, Electronic Arts)
Mason Victoria (Lead Audio Designer, Disruptive Games)
Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!
Topic: Audio, Game Career Development
Format: Session
Vault Recording: TBD
Audience Level: All
Are you looking to make a career transition into game audio as someone with a musical background? Look no further and join the "musicians-turned-game-audio-professionals'' Jamie Lee (A Shell in the Pit), Mark Berg (Electronic Arts), and Mason Victoria (Disruptive Games) to learn more about game audio and sound design through the lenses of musicians. This lecture will focus on three fundamentals of game audio in three microtalks: business/workflow, design, and technical implementation. Each microtalk will provide you with applicable game audio knowledge that is derived directly from your music background, and will give you an unfiltered and honest overview of the industry.
From comparisons of "game audio expectations vs. reality" to in-depth discussions of technical implementation, this talk is for people with musical backgrounds who are looking to break into the games industry as sound designers. Throughout the lecture, attendees will gain practical knowledge to navigate through the game audio world with confidence.
Anybody with a musical background and/or adjacent experiences will benefit from this lecture. The microtalks are designed through the lenses of professional musicians, therefore no prior knowledge of game audio is required.