GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game Design Documentation Bootcamp​

Nina Kim  (Senior Game Designer, Rare Ltd)
Ziz Simoens  (Senior Game Designer, Warcradle Studios)
Ben Sabin  (Senior Narrative Designer, Unskippable Dialogue)
Jefferey Sparks  (Design Director, Mythwright)
Location: Room 215, South Hall
Date: Wednesday, March 11
Time: 10:30 am - 5:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design, Team Leadership
Format: Workshop
Vault Recording: Not Recorded
Audience Level: All

This workshop develops an overlooked skill in game design: Communicating through clear and effective internal documentation. Attendees explore how well crafted documents support collaboration, align teams, and articulate intent and vision across disciplines and development phases.

Through a mix of individual and group exercises, attendees draft, structure, revise, and analyze different types of documentation, featuring a selection of industry samples, guided evaluation with rubrics, and discussion of documentation best practices.

Takeaway

Attendees are given hands-on experience with key elements of specific documentation types, with a clear understanding of best practices. They take away a framework for deciding what document to use for what purpose, rubrics for each type of documentation that break down their goals and uses, and are given worksheets and examples that they can reference.

Intended Audience

This workshop is intended for entry-level designers to gain literacy and understanding of documentation, as well as mid-level designers who have worked with documentation before but are now starting to create their own.