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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game Designer's Notebook

Kenny Shea Dinkin  (Creative Executive (formerly King, Candy Crush), -)
Rohit Crasta  (Lead Game Designer, The New York Times)
Jesse Schell  (CEO, Schell Games)
Location: Room 2006, West Hall
Date: Monday, March 9
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Design, Business Strategy
Format: Microtalks
Vault Recording: Video
Audience Level: All

There are many game design topics that don't require an hour to discuss, but can be useful, especially for experienced game designers, as quick deep dives or punchy bits of food for thought. The Game Designer’s Notebook asks seasoned game designers to open up a few pages from their notebook, and share insights and explorations into contemporary design issues in the live service game design arena. Part microtalk, part design review, the GDN is the session at the GDC Live Service Summit where game designers get to jump in, go deep and jump out.

Takeaway

Game Designers should walk away feeling something like "oh wow. Cool. I get that. I can use that." They should walk away feeling inspired about their discipline and their craft. They should gain valuable lessons that are useable in their day to day. They should leave saying things like "I can't wait to try that."

Intended Audience

This is mostly for game designers and product leaders - other adjacent disciplines like marketing, tech, UX, UI Art and Animation and Narrative are often discussed.