Agenda
Game Economy Lessons with Supercell & Metacore
This talk brings together Game Designer Heikki Joas from Metacore and Clash Royale’s Economy Manager Charlie Hsu from Supercell to explore contrasting approaches to game economy design. They draw on real-life insights from casual merge titles like Merge Mansion and midcore/hardcore PvP games like Clash Royale.
The session sheds light on both operational and production perspectives of managing game economies. Heikki and Charlie discuss how organizational context, team structure, and game type shape economy goals and design – emphasizing the importance of understanding your genre and community.
Representing different games and studios, Charlie and Heikki argue there’s no one-size-fits-all approach: only the right solution for your team, game, and players.
Takeaway
Attendees will gain real-life learnings on how team structures, company context, and understanding of genre and community all play a vital role in developing successful game economies. From merge games to Clash Royale, this talk offers practical insights through an engaging and interactive discussion.
Intended Audience
This session offers practical insights for game industry professionals working in design or LiveOps, focusing on managing game economies across various genres, scales, and company structures. Attendees will walk away with actionable learnings and real-world examples that highlight how business context, team structure, and audience expectations shape economic strategy – without relying on one-size-fits-all solutions.