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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Game Education Case Study Microtalks

Jingtian Li  (Professor, University of the Incarnate Word)
Seth Hudson  (Associate Professor of Game Writing, George Mason University)
Tom Tesch  (M.Sc., DAE - Howest)
MJ Johns  (Game UX Researcher/PhD Candidate, University of California Santa Cruz)
Location: Room 3018, West Hall
Date: Friday, March 13
Time: 1:40 pm - 2:40 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Educators, Game & Production Technology
Format: Microtalks
Vault Recording: Video
Audience Level: Entry-Level

This session has a series of microtalks from educators working in different disciplines that make up games, including game development, technical art, design, and game studies. Come learn about how to get students to write better papers, why learning about old game consoles still has value for our programmers, encouraging 3D artists to explore technical art, and how to have students meaningfully connect with community partners. There is something here for everyone, as presented by Seth Hudson (George Mason University), Tom Tesch (Howest University of Applied Sciences), Jingtian Li (University of the Incarnate Word), and MJ Johns (UC Santa Cruz).


Takeaway

Attendees will come away with concrete recommendations for course and curriculum design across a wide array of disciplines.

Intended Audience

Any game educator should find this session thought provoking and worth attending for the conversations and connections it inspires.