Agenda
Game Jams for Good: Microtalks from Around the Globe
Maria Burns Ortiz (Executive Director, Global Game Jam)
Richard Hebblewhite (Director, Programmes & Events, Global Game Jam)
Senka Filipovic (Director of Corporate Partnerships for Technology and Gaming, World Food Program USA)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Hot Topics:
International
Track:
Culture & Sustainability
Audience Level:
All
Format:
Microtalks
Vault Recording: TBD
Audience Level: All
Providing 10,000 meals to earthquake-displaced families. Improving financial literacy while investing $140,000 to support game commercialization. Preventing violent extremism before it takes hold. Exploring the role of IP in the age of AI across five continents. These might not be considered the traditional outcomes of game jams, but the foundational constraints that make game jams productive are exactly what make them effective vehicles for tackling real-world problems. No longer solely the domain of game devs, jams are now being used by governments, the United Nations and others to engage the public around important topics. Jams aren't a solution to all of the world's challenges, but they can be powerful tools for inspiring creative approaches to addressing impact issues and raising awareness. Drawing from lessons learned running actual jams, this microtalk session shows how game dev skills apply across industries and might just change how you think about game jams.
Takeaway
Takeaways: viewing game jams as ways to build knowledge/experience in unrelated domains; understanding how game jams are being engage devs and broader public audiences around serious topics; real-world examples of these type of game jams and why they worked; where to find social impact game jam and/how to organize one.
Intended Audience
This session is for game developers, jam organizers and anyone interested in how game development skills can intersect with other industries and social impact topics. Attendees learn how these types of jams can engage developers, cross-industry audiences and the public. No jam experience necessary.