View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Richard Dansky (Franchise Narrative Director, Crytek)
Location: Room 308, South Hall
Date: Thursday, March 21
Time: 10:00 am - 11:00 am
Pass Type: All Access Pass, Core Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
The purpose of these round tables is to provide a safe and welcoming space to discuss matters of concern to the game narrative community. The round tables are broken up into three sections: Professional (the business and employment aspects of the role), Technique (artistic and compositional concerns and best practices) and Future (exploring new challenges facing game narrative).
Attendees should come away with improved understanding of various narrative topics and best practices that they can take home and use. The round tables are intended to build community and share knowledge through the narrative community.
The intended audience for these round tables is game narrative professionals, from aspiring to experienced. Those from other disciplines who are interested in narrative are also welcomed.