View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Jill Murray (Creative Director, Discoglobe Interactive)
Evan Narcisse (Senior Writer, Brass Lion Entertainment)
Kim Belair (CEO, Sweet Baby Inc)
Son M. (Creative Director, Narrative Designer, Perfect Garbage Studios)
Mike Rogers (Creative Director, Franchise, Skybound Entertainment)
Location: Room 2016, West Hall
Date: Tuesday, March 19
Time: 9:30 am - 10:30 am
Pass Type: All Access Pass, Summits Pass - Get your pass now!
Topic: Game Narrative
Vault Recording: Video
Audience Level: All
Action-oriented, visual, collaborative, and multi-disciplinary, comics and games are natural allies, and adaptations of comic book IPs into video games multiply every year.
In 5 bite-size, nutritious microtalks, a panel of pros from both disciplines gather to share practical tips and knowledge to inspire, and inform game devs of all stripes about:
Adapting a comic book IP into a game, from conception to release.
"The canon" and how to approach it-- especially when dealing with marginalized characters whose portrayal must evolve even while the "rules" don't.
What publishers and licensors need from story teams, and what makes the best IP collaborations work
Techniques comics can lend to making better games
How to build indie game stories from the ground up, so they have the potential to be adapted into other forms
This talk provides a survey of adapting comics to games. It will provide attendees with a better understanding of the process of adaptation, with tips and tricks they can use to facilitate their work, and with new ideas, methods and ways of thinking, for inspiration and contemplation.
This talk is intended for game writers and designers, at all career levels, who wish to deepen their knowledge of comics in relation to games, discover a new love of comics and their techniques, or simply sit in joyful camaraderie with others who are interested in comics.