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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: It's Not in the Writer's Manual: A Q&A Session for New Writers

Toiya Kristen Finley  (Game/Narrative Designer and Consultant, Schnoodle Media, LLC)

Emily Short  (Narrative Consultant, Independent)

Nessa Cannon  (Narrative Designer, Freelance)

Adanna Nedd  (Games Writer and Narrative Designer, Independent)

Evan Narcisse  (Senior Writer, Brass Lion Entertainment)

Michelle Clough  (Game Writer, Editor, Narrative Designer, Partner, Talespinners)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 12:00 pm - 1:00 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

How do newer writers fit into game design and narrative design teams? Do writers coming from the worlds of film and comics have advantages getting work over prose writers? Is it easier to be a freelancer or employee? Do you have the skills to be a writer in this industry? How do you know when you've "made it"? Especially for individuals with little experience and those looking to break in, this session encourages participants to ask veteran writers and narrative designers questions without definitive answers. Anyone working with writers is also encouraged to attend. Whether it's finding the right job, leading writers and improving team dynamics, or establishing rates, no question about the business of game writing is off limits.

Takeaway

Attendees will be able to ask questions regarding their experiences in the industry. They may wish to become professional game writers or want insight into working with writers. Not all attendees ask questions, but the variety of responses and the ensuing conversations will benefit newer writers and narrative designers.

Intended Audience

This Q&A offers newer writers and those looking to break into the industry opportunities to ask veteran narrative designers and writers pressing questions about the business of game writing and how to become better professionals.



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