View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Scheduler, you can build your schedule in advance and access it during the show via export or with the GDC Mobile App, once live. Sessions do fill up so please arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Nashville native Toiya Kristen Finley is a writer, editor, game designer, and narrative designer/game writer. She holds a Ph.D. in literature and creative writing from Binghamton University. With nearly 70 published works, she has 20 years of experience writing in a range of genres, tones, styles, and voices. In 2011, she co-founded the Game Writing Tutorial at GDC Online with Tobias Heussner and served as an instructor in 2011 and 2012. In videogames, she has worked as a game designer, narrative designer, game writer, and editor (or some combination of the four) on several unreleased and in-production indie, social, and mobile games for children and general audiences. Some of these projects shall stay locked away in dungeons for eternity (hey, that’s the game industry for ya). Some published games include Academagia: The Making of Mages (Black Chicken Studios), Fat Chicken (Relevant Games), and Verdant Skies (Howling Moon Software). She co-authored The Game Narrative Toolbox (Focal Press, 2015), a book on narrative design, with Jennifer Brandes Hepler, Ann Lemay, and Tobias Heussner. She is a member of the IGDA Game Writing Special Interest Group’s Executive Board. Most recently, she edited and contributed to Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling (CRC Press, 2018). Her current work includes writing and editing for various interactive fiction projects and narrative design and game design for Digital Myths.