GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Game Narrative Summit: Writing Cyberpunk without Cyborgs, Guns, Cops, or Cyborg Gun Cops

Thomas Welsh  (Narrative Director, Ion Lands)

Location: Room 2016, West Hall

Date: Tuesday, March 19

Time: 4:40 pm - 5:10 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Game Narrative

Format: Session

Vault Recording: Video

Audience Level: All

"Wake the f**k up, Samurai! We have… a package to deliver?"

Cloudpunk, tells the story of Rania, a woman of color, a refugee and an outsider trying to make her way as a delivery driver in a cyberpunk city filled with flying cars and voxels. In 2020 Cloudpunk was the "other" cyberpunk game. Cloudpunk had a very limited narrative toolkit, but the developers wanted to present a non-violent approach to conflict resolution, even when it seemed easier to just add guns, robots, and robots with guns.

This talk will show the design for Cloudpunk, with screenshots, design notes, chat logs and concept art. The talk will focus on the messy and loose writing process, emphasizing the tough choices and disagreements the team had along the way. The speaker will show their limited their narrative toolset, and how they achieved drama, comedy and peril with no on-screen action beyond walking and flying.

Takeaway

This talk encourages teams to stay true to their vision, even when they feel like diluting their core idea may easier. Attendees will be encouraged to explore non-violent conflict resolutions in their games and shown the narrative tricks we used to find drama and excitement with a limited narrative toolset.

Intended Audience

This talk is for writers, narrative directors, and anyone with an interest in storytelling in games. It's particularly useful for developers who want to explore diversity, non-violent conflict resolution and creative storytelling with a limited narrative toolset.



Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon
GameDeveloper.com icon