Agenda
Gameplay Data Authoring in the World of AI Tools
Brett Norton (Head of Production, Oxide Games)
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Track:
Design
Audience Level:
Intermediate
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
Ashes of the Singularity 2 is a real-time strategy games with over 100 unique units and buildings, each with over 25 possible unique data points. The problem: there was only one person available to wrangle this massive data pool, and they were doing that job only part-time. This presentation is a dive on what AI tools were used to facilitate the systems design data workflow, what failed (balance sheets), and what worked (data entry and tooling).
Takeaway
Plans for using AI to automate tedious data entry and build game-specific data editing tools.
Intended Audience
Gameplay and Systems Designers with at least entry-level experience in gameplay data, as well as the Managers / Producers that scope and plan their workloads