Agenda
G.A.N.G. Sound Design Demo Derby
Nick R Hartman (Audio Producer, Game Audio Network Guild)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Audio
Vault Recording: TBD
The G.A.N.G. Sound Design Demo Derby puts real sound design reels in front of the people who hire for games. Sound designers bring examples of their work, and a panel of audio directors and senior sound designers reviews them live, giving candid, constructive feedback on what works, what doesn't, and why. Attendees hear what hiring leads look for in a redesign, how to choose footage that shows range, how mix clarity and implementation knowledge set candidates apart, and the common mistakes that sink otherwise strong reels. Whether attendees are breaking into game audio, moving up to a senior role, or reviewing applicants themselves, they leave with practical guidance drawn directly from the panel's reactions to real work.
Takeaway
Attendees hear audio directors and senior sound designers react to real reels in real time, learning how to choose footage that shows range, how mix clarity compares to dense layering, and how to demonstrate implementation skills in Wwise or FMOD alongside linear redesigns.
Intended Audience
This session is for sound designers at any career stage, as well as audio directors and leads who review applicants. Students and designers moving into games from film or TV also benefit. No prerequisite knowledge is required, though basic familiarity with redesign reels and middleware helps.