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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Getting the Ball Rolling: Advancing Game Accessibility Through Interactive Workshops

Anna Waismeyer  (Senior Product Manager, Xbox)
Cari Watterton  (Senior Accessibility Specialist, Scopely)
Location: Room 204, South Hall
Date: Thursday, March 12
Time: 10:30 am - 3:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Intermediate
Track: Design, Culture & Sustainability
Format: Workshop
Vault Recording: Not Recorded
Audience Level: Intermediate

Learn by doing. Work with other attendees to design a game accessibility workshop from scratch. Workshops like these are the cornerstone of culture and process changes throughout the industry. This hands-on walkthrough, hosted by two game accessibility workshop experts, Anna Waismeyer from Xbox and Cari Watterton from Scopely, covers the content, structure, and logistics behind an impactful accessibility workshop experience.

Workshop Part 1: 10:30am – 12 pm (1.5 hr)

10:30 – 10:50am Introduction

10:50 – 11:20am Inclusive Design Foundations

11:20 – 12:00pm Accessibility Workshops Overview and Q&A

LUNCH: 12:00 – 1:30pm (1.5 hr)

Workshop Part 2: 1:30 – 3:30 pm (2.0 hr)

1:30 - 2:00pm Welcome back and Worksheet Overview

2:00 - 3:30pm Workshop Planning and Creation


Takeaway

Create a plan for conducting an accessibility workshop by learning about the key components of an impactful accessibility workshop and how to use them. And to further ensure success, Anna and Cari teach you how inclusive design principles apply to game accessibility with real world game examples.

Intended Audience

All game developers interested in learning how to leverage workshops to bring accessible design to their studios or communities. All levels of game accessibility experience welcome: from those new to accessibility to more experienced folks trying to level up accessibility within their studio or community. No prerequisite knowledge required.