Agenda
Getting the Ball Rolling: Advancing Game Accessibility Through Interactive Workshops
Learn by doing. Work with other attendees to design a game accessibility workshop from scratch. Workshops like these are the cornerstone of culture and process changes throughout the industry. This hands-on walkthrough, hosted by two game accessibility workshop experts, Anna Waismeyer from Xbox and Cari Watterton from Scopely, covers the content, structure, and logistics behind an impactful accessibility workshop experience.
Workshop Part 1: 10:30am – 12 pm (1.5 hr)
10:30 – 10:50am Introduction
10:50 – 11:20am Inclusive Design Foundations
11:20 – 12:00pm Accessibility Workshops Overview and Q&A
LUNCH: 12:00 – 1:30pm (1.5 hr)
Workshop Part 2: 1:30 – 3:30 pm (2.0 hr)
1:30 - 2:00pm Welcome back and Worksheet Overview
2:00 - 3:30pm Workshop Planning and Creation
Takeaway
Create a plan for conducting an accessibility workshop by learning about the key components of an impactful accessibility workshop and how to use them. And to further ensure success, Anna and Cari teach you how inclusive design principles apply to game accessibility with real world game examples.
Intended Audience
All game developers interested in learning how to leverage workshops to bring accessible design to their studios or communities. All levels of game accessibility experience welcome: from those new to accessibility to more experienced folks trying to level up accessibility within their studio or community. No prerequisite knowledge required.