Agenda
Getting the Sequel Right with 'Kingdom Come Deliverance II'
Kingdom Come: Deliverance proves that a rough but ambitious game can find a passionate audience. Its sequel, Kingdom Come: Deliverance II, shows what happens when that same studio learns how to turn passion into a more professional craft. In this session, Warhorse Studios' Lead Designer reflects on how the team evolves between the two games, focusing on the changes in both design and production that shape the sequel. The talk offers a practical look at what it takes for a studio to grow after its first major success without losing the identity that made it special.
Takeaway
Attendees gain insight into how a studio evolves after its first major success, with real examples of how changes in design and production shape a better sequel. The session offers practical lessons for teams navigating growth while trying to keep what made their first game work.
Intended Audience
The session benefits developers interested in improving how their teams work, whether they are scaling a studio or rethinking their current organisation. It speaks to anyone curious about how design and production change as projects grow. No specific prerequisite knowledge is required beyond general experience in game development.