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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Godot Roundtable

Ezra Goss  (Senior Technical Artist, Naughty Dog)
Location: Room 312, South Hall
Date: Monday, March 9
Time: 1:50 pm - 2:50 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Roundtable
Vault Recording: Not Recorded
Audience Level: All

The Godot roundtable is all about our favorite open source game engine: Godot!

From game jams to Battlefield 6's official community level editor, Godot is rising in adoption across the industry. This roundtable is a place to discuss common questions regarding adoption, development, studio pipelines, and commercial workflows that come up when considering using Godot for a project. We'll gather questions from the room and discuss them in detail as a group.
Example questions:
- How does one get involved with Godot code contributions?
- How can Godot be used in game development education?
- What are the big drawbacks with Godot adoption for a commercial production today?

Any experience level is welcome!

Takeaway

Attendees should walk away feeling like they have a broader network of people interested in Godot and a better familiarity with where it currently exists in the game development ecosystem. People who are interested in contributing to the engine should feel like they have clarity on the right way to pursue that.

Intended Audience

The audience is anyone interested in Godot. That includes people interested in adopting Godot for commercial production, people interested in Godot as a prototyping/hobby engine, people interested in contributing to Godot as an open source project, teachers interested in an affordable and accessible teaching aid, and anyone else who may be curious about the engine.