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March 1-5, 2027
Moscone CenterSan Francisco, CA

Agenda

Godot Roundtable

Ezra Goss  (Senior Technical Artist, Naughty Dog)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass - Get your pass now!
Track: Independent Development, Production & Team Leadership
Audience Level: All
Format: Roundtable
Vault Recording: TBD
Audience Level: All
Godot is an open source game engine that has seen growing adoption among hobbyists and professionals over the last many years.

In these roundtables we will discuss and share both professional and hobby experiences in the Godot game engine. For many this may be their first time hearing anything in depth about the engine and for others it may be the first industry venue available for them to share best practices they've learned in production.

Example Topics:

- What are the big drawbacks with Godot adoption for a commercial production today?
- What support ecosystems exist that can help publishers feel safer greenlighting a game made in Godot?
- What does/could enterprise support look like for an OSS consumer engine? Does W4 Games fill that role?
- Is there a reason to choose C# over GDScript or vice versa?
- How does one get involved with Godot contributions? Are there beginner friendly tickets?
- Is the asset store sufficient?
- What are the strengths of Godot as a prototyping engine vs a production engine?
- How would people approach console ports since proprietary console SDKs can't be distributed under Godot's licenses?

Takeaway

Attendees with no experience should leave feeling like they have a stronger grasp on topics to follow up on outside of GDC. Attendees with experience should leave feeling like they learned about parts of the Godot production workflow or engine itself that they didn't know about before. Everyone should leave feeling like they made connections among the Godot community.

Intended Audience

Anyone interested in the Godot game engine and how it can be used in either professional or educational contexts. Hobbyists are more than welcome to participate but the venue is particularly good for discussing practical challenges or benefits to using Godot in professional settings.