Agenda
'Guild Wars Reforged': Using Web Tech to Bring the Classic Online RPG to New Platforms and Players
Brandon Dillon (CEO, 2weeks)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Programming, Production & Team Leadership
Audience Level:
Intermediate
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
Guild Wars Reforged leverages web technology to bring the original Guild Wars to new platforms and players.
Thanks to advancements in web technology, Guild Wars is now multiplatform, built on a single universal binary that runs across PC and mobile platforms.
The porting work serves as a roadmap through the unique aspects of developing games for the web: Treating the browser as a platform, building a high-performance portable 3D renderer, and downloading game content and patching.
Web technology are not just increasingly viable for delivering deep game experiences - for some genres like online multiplayer games, they provide a better way to reach players where they're at.
Thanks to advancements in web technology, Guild Wars is now multiplatform, built on a single universal binary that runs across PC and mobile platforms.
The porting work serves as a roadmap through the unique aspects of developing games for the web: Treating the browser as a platform, building a high-performance portable 3D renderer, and downloading game content and patching.
Web technology are not just increasingly viable for delivering deep game experiences - for some genres like online multiplayer games, they provide a better way to reach players where they're at.
Takeaway
In this case study covering how Guild Wars, the legendary online RPG, was ported to multiple platforms including the web, attendees will learn about the advancements in modern web tech that enable deep, rich gaming experiences to be more portable and accessible than ever before.
Intended Audience
This talk is intended for engineers and other developers who are interested in the frontiers of web tech and multiplatform development, whether their interests lie in modernizing existing games for new audiences or developing new experiences for emerging platforms.