Agenda
'Helldivers' and the Art of the Living Game: Designing for Community Ownership
In this talk, Cooper Fleishman explores what transforms a game from having players into having a true community, using Helldivers 2 as a case study in prosocial design. He argues that Arrowhead achieved this not through moderation policies or reward loops, but through deliberate systems like shared resources, emergent squad roles, and a GM-driven galactic war, which enabled player-driven movements such as the Malevelon Creek resistance and the liberation of Seyshel Beach.
Takeaway
Prosocial communities are designed, not just moderated. Helldivers 2 shows that deliberate game systems can foster real community behavior more effectively than moderation policies or reward loops alone.
Shared systems create player ownership. Mechanics like shared resources, emergent roles, and a live GM-driven war can spark collective action and memorable player-led movements.
Intended Audience
This is open to anyone interested in developing a better understanding of game design, prosociality, or how games like Helldivers 2 has built a strong community.