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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

How to Build Practical Applications Powered by Neural Shaders (Presented by NVIDIA)

Di Lu  (Software Engineer, NVIDIA)
Alexey Bekin  (DevTech Engineer, NVIDIA)
Location: Room 3020, West Hall
Date: Thursday, March 12
Time: 12:45 pm - 1:45 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Advanced
Track: Game & Production Technology
Format: Panel
Vault Recording: Not Recorded
Audience Level: Advanced
NVIDIA

Join us to explore the latest in hardware-accelerated RTX Neural Shading. Discover how the Slang shader language simplifies development and how to use Nsight Graphics to optimize neural shading workloads. We will demonstrate how to identify performance bottlenecks, restructure shaders for maximum gains, and build novel Vulkan and DirectX applications using the RTX Neural Shading SDK.

Takeaway

Attendees will learn how Neural Shaders can benefit the graphics pipeline, how to build Neural Shading applications and how to optimze them to maximize image quality and performance.

Intended Audience

Artists (Tech)
Engineers (Graphics, ML, Software)
Researchers (Graphics, AI)