Agenda
How to Play for the Planet
Across platforms and devices, energy efficiency is rapidly becoming a competitive advantage, driving longer battery life, smoother performance on lower-powered devices, and resilience against rising energy costs.
This will be an open conversation focused on a question that is quickly becoming unavoidable for our industry: What does the next generation of performance-per-watt in games look like and what leadership is needed to move from isolated efforts to shared progress on energy-efficient code?
Learn from Microsoft, PlayStation, and Unity what tools are currently available to get this competitive advantage in your games and see how Ubisoft has reduced the energy consumption two of their games without impacting the player UX.
There is enough time available to ask any questions you might have to some of the most experienced industry peers when it comes to energy efficiency.
Speakers:
• Laurent Gilbert (Unity)
• Daniel Jacobs (Xbox)
• Sophie Barteau (Ubisoft)
• Kieren Mayers (Sony Interactive Entertainment)
• Lisa Pak (Playing for the Planet)