Agenda
Implementing Real-Time Path Tracing in RE Engine for ‘Resident Evil Requiem’ and ‘Pragmata’ (Presented by NVIDIA)
See how Capcom engineers brought real-time path tracing into RE ENGINE for Resident Evil Requiem and PRAGMATA. This talk will cover the challenges of adapting a modern AAA architecture for real-time path tracing and explain the advanced optimization techniques used to squeeze every bit of performance.
*** Live translations will be available for English speaking audience. Please bring your mobile device and headphones. ***
Takeaway
Attendees will gain a deep understanding of the path tracing pipeline integration within the RE ENGINE. The session will break down the complexities of implementing this technology in a shipping AAA title, highlighting specific engineering challenges and the GPU optimization strategies required to achieve high-performance real-time rendering.
Intended Audience
Graphics and Rendering Engineers looking to implement or optimize path tracing in their own engines.
Technical Directors seeking to understand the architectural implications of moving to full path tracing in AAA production.
Engine Architects interested in the latest GPU optimization techniques (SER, Radiance Caching) for high-fidelity rendering.