Agenda
Implementing Real-Time Path Tracing in RE Engine for ‘Resident Evil Requiem’ and ‘Pragmata’ (Presented by NVIDIA)
See how Capcom engineers brought real-time path tracing into RE ENGINE for Resident Evil Requiem and PRAGMATA. This talk will cover the challenges of adapting a modern AAA architecture for real-time path tracing and explain the advanced optimization techniques used to squeeze every bit of performance.
*** Live translations will be available for English speaking audience. Please bring your mobile device and headphones. ***
Takeaway
Intended Audience
Technical Directors seeking to understand the architectural implications of moving to full path tracing in AAA production.
Engine Architects interested in the latest GPU optimization techniques (SER, Radiance Caching) for high-fidelity rendering.