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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Implementing Real-Time Path Tracing in RE Engine for ‘Resident Evil Requiem’ and ‘Pragmata’ (Presented by NVIDIA)

Hitoshi Mishima  (Lead Rendering Engineer, Capcom)
Calvin Hsu  (Senior Developer Technology Engineer, NVIDIA)
Location: Room 3020, West Hall
Date: Thursday, March 12
Time: 11:30 am - 12:30 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Advanced
Track: Game & Production Technology
Format: Panel
Vault Recording: Not Recorded
Audience Level: Advanced
NVIDIA

See how Capcom engineers brought real-time path tracing into RE ENGINE for Resident Evil Requiem and PRAGMATA. This talk will cover the challenges of adapting a modern AAA architecture for real-time path tracing and explain the advanced optimization techniques used to squeeze every bit of performance.

*** Live translations will be available for English speaking audience. Please bring your mobile device and headphones. ***

Takeaway

Attendees will gain a deep understanding of the path tracing pipeline integration within the RE ENGINE. The session will break down the complexities of implementing this technology in a shipping AAA title, highlighting specific engineering challenges and the GPU optimization strategies required to achieve high-performance real-time rendering.

Intended Audience

Graphics and Rendering Engineers looking to implement or optimize path tracing in their own engines.

Technical Directors seeking to understand the architectural implications of moving to full path tracing in AAA production.

Engine Architects interested in the latest GPU optimization techniques (SER, Radiance Caching) for high-fidelity rendering.