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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: Protecting Your Team: Founding Your Studio on People Not Product

Dr. Jennifer Killham  (People Strategy Consultant, TVETM)

Trento von Lindenberg  (CEO, Mouldbreaker Interactive)

Don Daglow  (Video Games Designer, Independent)

Julien Schillinger  (CEO, PandaBee Studios UG (haftungsbeschränkt))

James Laird  (Product Lead, Series Entertainment)

Adinda van Oosten  (Game Journalist and Educator, Acreates)

Location: Room 2009, West Hall

Date: Monday, March 18

Time: 9:30 am - 10:30 am

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: All

Industry has been wracked with studio closure after closure, an increased lack of support, and an ever-tightening job market, leaving many developers feeling frustrated and devalued. But before you resign…. have you thought about starting your own studio to make that change yourself?
To accomplish that, our speakers will provide actionable resources, tools, and best practices to help you embody a developer-centered culture. Topics will specifically speak to the process of building a studio, and address the following questions: What inspired your studio to take a people-first philosophy? How do you walk the walk, and what are the stumbling blocks you've found along the route? With this shift, what worked, what had to change, and why is that unique to this perspective? How has this belief enabled you to recruit and retain diverse employees?
The road to making a better industry is challenging, but the value of making a safe space for developers to thrive in is worth it. The speakers in these talks will share their experiences transparently, believing that each new successful people-first studio will build towards a more sustainable future for independent developers and industry as a whole.

Takeaway

This set of microtalks will empower you to build a studio with "protecting your team" as a core pillar. By emphasizing that pillar across enough studios, together we can cause an everlasting change in industry.

Intended Audience

If you have ever grown frustrated with the state of industry, felt like your dreams of a healthy workplace conflicted with your employer's goals, or wondered what you could do to make a difference, this is for you. If you have played an indie game and wondered why a seemingly-successful studio disbanded, this is for you. If you love games, this is for you, and for the developer of every game you've made or played.



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