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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Independent Games Summit: Sensitive, Emotional & Intimate: Working with Challenging Themes in 'The Quiet Things'

Kirsty Gillmore  (Voice, Performance and Casting Director, Sounds Wilde)

Location: Room 2009, West Hall

Date: Monday, March 18

Time: 2:10 pm - 2:40 pm

Pass Type: All Access Pass, Summits Pass, Indie Games Summit Pass - Get your pass now!

Topic: Independent Games

Format: Session

Vault Recording: Video

Audience Level: All

How do we tell stories which are based around sensitive and heavy themes? And how do we endeavor to portray an emotionally challenging, intimate narrative, as unflinchingly as possible, without causing trauma to a development team? Voice & Casting Director Kirsty Gillmore explores how Silver Script Games approached the creation of autobiographical narrative game The Quiet Things, which tells the story of Alice from childhood to late teens and her experiences with child abuse, mental health and trauma, with a deep focus on storytelling through audio.
CW: this talk will include reference to themes of childhood abuse, self-harm, mental health, attempted suicide, grooming and sexual abuse.


Attendees will learn considered ways in which you can approach the inclusion of challenging and heavy themes in narrative games, particularly those with autobiographical content. They will also learn how to prioritise and protect your team's emotional and mental health through the development process.

Intended Audience

This talk is for any indie devs who deal with or plan to incorporate sensitive, intimate or challenging themes in their games, particularly narrative games, and are looking for ways to explore them honestly and unflinchingly while supporting their team with the emotional and mental impact.

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