View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.
You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.
Adam Ritchie (Senior Voice Designer, Massive Entertainment - A Ubisoft Studio)
Location: Room 3002, West Hall
Date: Wednesday, March 20
Time: 11:30 am - 12:00 pm
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Topic: Audio
Format: Session
Vault Recording: Video
Audience Level: All
This session presents why working with voice actors remotely, whilst sometimes not ideal, can be a good decision for developers and their projects. The speaker guides attendees through lessons he has learned in planning, preparing and running successful online voice recording sessions.
Based on a working guide that Adam and other colleagues have developed over the course of several projects, attendees learn a framework and ground-rules to use as a foundation for recording sessions over distance, covering: roles and responsibilities in the session, preparation and transmission of media, communication flow and some examples from projects that have inspired and been shaped by this guide.
Attendees gain a useful resource for expanding their voice recording options and repertoire in a world where travel can be problematic. Working with actors over distance carries other benefits, in saving resources and reducing travel needs, as well as gaining access to a wonderful and diverse talent pool otherwise out-of-reach.
Voice and Sound Designers, Game Designers, Voice Directors, Actors and Casting Agents, Narrative Designers, Writers, Animators, Cinematics, Producers and anyone interested in Voice Production for Games.