View, browse and sort the ever-growing list of sessions by pass type, track, and format. With this Session Viewer, you can view session and speaker details for the 2024 Game Developers Conference. New sessions are regularly added leading up to GDC, and all dates and times will be announced about 4 weeks before the event. Once live, you will be able to build your schedule with the GDC Mobile App.
Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend.
Adam Ritchie (Senior Voice Designer, Massive Entertainment - A Ubisoft Studio)
Pass Type: All Access Pass, Core Pass, Audio Pass - Get your pass now!
Vault Recording: TBD
Audience Level: All
This session presents why working with voice actors remotely, whilst sometimes not ideal, can be a good decision for developers and their projects. The speaker guides attendees through lessons he has learned in planning, preparing and running successful online voice recording sessions.
Based on a working guide that Adam and other colleagues have developed over the course of several projects, attendees learn a framework and ground-rules to use as a foundation for recording sessions over distance, covering: roles and responsibilities in the session, preparation and transmission of media, communication flow and some examples from projects that have inspired and been shaped by this guide.
Attendees gain a useful resource for expanding their voice recording options and repertoire in a world where travel can be problematic. Working with actors over distance carries other benefits, in saving resources and reducing travel needs, as well as gaining access to a wonderful and diverse talent pool otherwise out-of-reach.
Voice and Sound Designers, Game Designers, Voice Directors, Actors and Casting Agents, Narrative Designers, Writers, Animators, Cinematics, Producers and anyone interested in Voice Production for Games.