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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Level Up Your Game: Build Smarter, Scale Faster with Alibaba Cloud & Qwen AI (Presented by Alibaba Cloud)

Alex Chen  (Head of Product, Compute & Storage, Alibaba Cloud)
Jeff Fu  (Head of Model Solutions, Qwen Model Lab, Alibaba Cloud)
Location: Room 2000, West Hall
Date: Tuesday, March 10
Time: 12:45 pm - 1:45 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology, Production
Format: Forum
Vault Recording: Video
Audience Level: All
Alibaba Cloud

AI is already transforming games—but most studios are stuck on chatbots and concept art.
At Alibaba Cloud, we help developers embed real intelligence across their entire pipeline: dynamic NPCs with Qwen, auto-generated worlds with Wan, AI-driven QA, and live-ops powered by real-time player analytics—all running on a global cloud infrastructure built for gaming.
In this session, you'll see real, production-ready examples from studios using:
● Qwen-Agents to generate quests, dialogue, and terrain
● AI that tests like a human—but never sleeps
● Predictive systems that boost retention and reduce churn
Plus, learn how our global network (US, EU, APAC, MEA) delivers sub-50ms latency, auto-scales at launch, and cuts cloud costs by up to 40%.
Leave with practical ways to add AI to your existing stack—and scale globally without compromise.

Takeaway

● Discover what's possible today: See demos of Qwen-Max and Qwen-VL generating game dialogue, quests, and assisting in asset creation—with Wan enabling multimodal reasoning.
● Integrate fast, not from scratch: Use ready-to-go samples and APIs to bring AI into Unity/Unreal workflows—no model training needed.
● Scale globally with gaming-grade infrastructure: Deploy on Alibaba Cloud's low-latency network (US, EU, APAC) with dedicated game servers, edge acceleration, and real-time monitoring.
● Stay flexible: Run open models (Llama, Mistral) on our CUDA-compatible GPU instances—or use Qwen via API. Your stack, your rules.

Intended Audience

Game developers, technical directors, studio CTOs, and innovation leads who want to:
● Reduce content creation time and operational costs
● Enhance player engagement through intelligent systems
● Launch and scale online games across global markets with confidence