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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Live Podcast Interview: Scaling Up a Project with the Creators of 'Clair Obscur: Expedition 33' (Presented by Perforce)

Jase Lindgren  (Sr. P4 User Advocate, Perforce Software)
Tom Guillermin  (Co-founder and CTO, Sandfall Interactive)
Location: Festival Stage, South Hall
Date: Wednesday, March 11
Time: 2:00 pm - 3:00 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Game & Production Technology
Format: Fireside Chat
Vault Recording: Not Recorded
Audience Level: All
Perforce

Join Jase Lindgren and Tom Guillermin, Co-founder and CTO of Sandfall Interactive, for an inside look at how a small indie team turned a passion project into a fully funded AAA-quality game. What began in 2019 with a single developer grew into a full 30-person studio—overcoming funding hurdles, expanding their tech stack, and building processes to stay organized along the way.


In this lively discussion, Tom will share lessons, missteps, and breakthroughs that shaped their journey – from the initial prototypes to a vertical slice, onto signing with Kepler Interactive in 2021 and scaling up to a full team with dedicated animators, artists, and QA engineers.


Stories like this are why we created In Development, Perforce Software's podcast spotlighting the technical minds behind today's most ambitious projects – from game development pipelines at CD PROJEKT RED to animation workflows at Nickelodeon. For our season two premiere, we'll be recording this conversation live at GDC 2026.

Takeaway

Attendees will walk away with a real picture of what it looks like to build a game targeting a high production value as an indie, and learn how Sandfall navigated the challenges of building a studio from the ground up and secured funding without compromising their initial creative vision.

Intended Audience

This talk is for industry veterans, indie developers, and anyone curious about the realities of creating a high-production-value game.