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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Lunchtime Surgeries: Day 3

Damian Kastbauer  (Software Product Manager, Audiokinetic)
Scott Selfon  (Audio Experiences Lead, Meta Reality Labs Research)
Crystal Lee  (Game Audio Artist, Schell Games)
Sonia Mokhtari  (Senior Audio Designer, Zynga)
David Su  (Senior Dialogue Designer, Naughty Dog)
Alexis Smith  (Composer, The Flight)
Joe Henson  (Composer, The Flight)
Colin Walder  (Engineering Director, CD PROJEKT RED)
Goncalo Tavares  (Technical Sound Designer, EA DICE)
Heather Plunkard-Serge  (Dialogue Lead, EA - Respawn)
Bo Crutcher  (Head of Studio, Blindlight)
Tim Friedlander  (CEO/Founder, soundBOX:Studio Group)
Howard Mostrom  (Sound Designer/Composer, Injected Senses LLC)
Kadet Kuhne  (Assoc. Audio Director, Firaxis)
Location: Room 3011, West Hall
Date: Thursday, March 12
Time: 12:35 pm - 1:35 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Audio, Special Event
Format: Forum
Vault Recording: Not Recorded
Audience Level: All

An opportunity for deeper conversations with audio track speakers over lunch in a smaller scale setting. Grab some food and then come back to sit at tables in the round with the day's speakers on the topics that are top of mind for you about the industry, the day's topics, and the questions at the top of attendee minds.

Takeaway

Get your specific questions answered, meet other attendees, and ask speakers about their experiences, perspectives, and opinions of audio for games today and in the future.

Intended Audience

All are welcome