GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Marketing is Art: Working with Your Team to Get What You Need

Joe Tirado  (Marketing Director, System Era Softworks/Latinos In Gaming)
Spencer Kern  (Lead Franchise Artist, System Era Softworks)
Location: Room 2001, West Hall
Date: Wednesday, March 11
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Discovery & Marketing, Visual Development
Format: Lecture
Vault Recording: Video
Audience Level: All

In the current landscape of game development, Marketing teams need to make countless numbers of assets to reach audiences online. This talk explores how the Marketing and Art teams behind Astroneer collaborate to build content creation pipelines and outline best practices, enabling non-technical team members to produce high-quality marketing materials over 8+ years of development.

Takeaway

This talk aims to help marketers ask for tools to enable themselves to do their best work. Attendees should be able to identify their needs and subsequently work with their teams to build documents, tools, and pipelines that will pay off in the long run.

Intended Audience

The main audience for this presentation are marketing team members (community, social, etc) but also artists, engineers, and other development team members who create tools or pipelines for others.