Agenda
'Marvel's Wolverine': Making Accessibility "The Best There Is"
Marvel's Wolverine is Insomniac Games' most accessible project to date, building upon efforts that began with Marvel's Spider-Man in 2018. In this talk, Insomniac Games' Senior Designer Researcher Sam Schaffel and Advanced UI/UX Programmer Susannah Hardin will take attendees on a tour of their studio's vision, philosophy, and accessibility history. They will delve into user research methods, development strategies, a feature-specific case study, and direct applications for Marvel’s Wolverine, concluding with key takeaways that can apply to anyone, anywhere on their accessibility journey. Examples of new and improved features and how they came about will be discussed, as well as stories of teamwork and interdisciplinary collaboration.
Takeaway
Attendees will gain an understanding of practical strategies for building support for accessibility into existing production pipelines, advocating for features across disciplines, and creating customizable systems that accommodate a wider range of players without requiring large dedicated teams, through the lens of development efforts for Marvel's Wolverine.
Intended Audience
Attendees will gain an understanding of practical strategies for building support for accessibility into existing production pipelines, advocating for features across disciplines, and creating customizable systems that accommodate a wider range of players without requiring large dedicated teams, through the lens of development efforts for Marvel's Wolverine.