Agenda
Mastering Massive Worldbuilding: Production and Optimization of Ultra Large-Scale Maps
Based on the successful massive worldbuilding practices of Mecha BREAK, this session will be talking about how Wenya confronted with significant environmental production challenges.
Wenya will provide an in-depth analysis of how her team achieved efficient production and optimization of ultra-large-scale maps.
Takeaway
Attendees will explore 2 key advancements :
1. How to split the ultra-large map construction and runtime scene reconstruction pipeline into three independently operable production lines: Art Scene Construction , Runtime Scene Generation and Light Baking.
2. Three Optimization Strategies of Runtime Scene Generation.
Intended Audience
Technical artists, senior environment artists, engine engineers