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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Mastering Massive Worldbuilding: Production and Optimization of Ultra Large-Scale Maps

Wenya He  (Lead Technical Artist, Mecha BREAK, Amazing Seasun Games)
Location: Room 2001, West Hall
Date: Tuesday, March 10
Time: 4:30 pm - 5:00 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Visual Development
Format: Lecture
Vault Recording: Video
Audience Level: All

Based on the successful massive worldbuilding practices of Mecha BREAK, this session will be talking about how Wenya confronted with significant environmental production challenges.

Wenya will provide an in-depth analysis of how her team achieved efficient production and optimization of ultra-large-scale maps.

Takeaway

Attendees will explore 2 key advancements :
1. How to split the ultra-large map construction and runtime scene reconstruction pipeline into three independently operable production lines: Art Scene Construction , Runtime Scene Generation and Light Baking.
2. Three Optimization Strategies of Runtime Scene Generation.

Intended Audience

Technical artists, senior environment artists, engine engineers