Agenda
More Than a Performance Budget: The Technical Challenges of Porting to Mobile
John French (Developer Evangelist, Arm)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Independent Development
Audience Level:
Entry-Level
Format:
Lecture
Vault Recording: TBD
Audience Level: Entry-Level
Porting a game to mobile can seem like an easy way to expand the reach of a project, introducing it to new markets, new revenue streams, and a global audience of gamers.
But, the reality for many developers, especially when releasing a game on mobile for the first time, is that it can be a surprisingly frustrating and difficult experience.
In this session, John French from Arm's Performance Education team provides an overview of some of the biggest challenges you're likely to face when porting your game to mobile for the first time, practical advice for overcoming them and, importantly, why it's worth the effort.
Whether you're trying to bring your finished game to new audiences, or if you're planning for a mobile release from day one, this session gives you a head start on dealing with some of the biggest technical challenges you're likely to run into along the way.
But, the reality for many developers, especially when releasing a game on mobile for the first time, is that it can be a surprisingly frustrating and difficult experience.
In this session, John French from Arm's Performance Education team provides an overview of some of the biggest challenges you're likely to face when porting your game to mobile for the first time, practical advice for overcoming them and, importantly, why it's worth the effort.
Whether you're trying to bring your finished game to new audiences, or if you're planning for a mobile release from day one, this session gives you a head start on dealing with some of the biggest technical challenges you're likely to run into along the way.
Takeaway
Developers attending this session will gain practical advice on common technical challenges faced when porting to mobile and will receive actionable, step by step instructions to identify the tools, practices, and resources that exist to help overcome them.
Intended Audience
This session is intended for beginners new to mobile development and experienced developers with shipped PC or console projects, but who have not previously owned a mobile port. This session does not focus on a particular engine, toolset, or target platform.