Agenda
Mothers in Gamedev Roundtable: Retention, Leadership, and Long-Term Career Sustainability
Nahir Fajardo (CEO & Producer / Executive Director, Dreams of Heaven Games / Chile Game Showcase)
Katie Chironis (Principal Game Designer, TeamLFG (Sony))
Brittany Hougaard (Founder/CEO, Moonlite Games)
Anita Tung (Art Director, Pontoco)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Culture & Sustainability, Production & Team Leadership
Audience Level:
All
Format:
Roundtable
Vault Recording: TBD
Audience Level: All
In this interactive 60-minute session, game developer mothers and studio leaders gather to address the unique career sustainability and retention challenges facing parents in the video game industry. Moving beyond traditional lectures, the session employs a structured small-group roundtable format led by experienced industry facilitators. Participants break into intimate table discussions to examine everyday work-life friction points, post-maternity leadership pathways, and systemic workplace barriers. Table spokespersons then share convergent insights and standout perspectives with the broader room. Together, attendees map out concrete studio policies such as flexible core hours, comprehensive parental leave, and hybrid working frameworks designed to prevent mid-to-senior career drop-off. Attendees leave with actionable workplace strategies and an expanded peer support network dedicated to fostering sustainable, long-term careers for parents across the games industry.
Takeaway
Attendees gain actionable studio policy frameworks, including flexible core working hours and post-maternity retention tracking, alongside concrete leadership pathways for caregiving developers. Participants also acquire an expanded peer support network and practical tools to build sustainable, parent-friendly workplace cultures within their studios.
Intended Audience
This session benefits game developers, studio executives, team leaders, producers, HR managers, and working parents across all disciplines. No technical prerequisites are required, though familiarity with studio management, workplace policies, or personal experience in balancing caregiving with game development enhances participant engagement.