Agenda
Nobody Reads Anything: How Narrative Can Communicate So Other Disciplines Actually Listen
“Nobody Reads Anything” reads a plaque on Compulsion Games Narrative Director Mark Slutsky’s desk—a grim reminder that even the most carefully crafted narrative documentation will be, at best, skimmed. This panel offers strategies for meeting other disciplines where they live, communicating your intentions even as narrative elements evolve throughout the development process. From targeted pitching to narrative-focused storyboarding to embedding writers in multidisciplinary strike teams, these techniques will help you collaborate with your studio’s Art, Design, Tech, Audio, UI and Animation teams to create games in which your stories and characters shine.
Takeaway
Narrative designers, directors and writers attending this session will learn effective strategies for communicating across disciplines and making their voices heard, while devs in other disciplines will gain insight into the narrative process and how to better support—and be supported by—the Narrative team
Intended Audience
This talk is largely aimed at professionals working in the Narrative discipline (writers, narrative designers) but should be useful to any dev who intersects with the Narrative department—artists and level designers in particular should find it useful. Familiarity with process and toolchains is useful, but no technical knowledge is required.