GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 1-4, 2027
Moscone CenterSan Francisco, CA

Agenda

Online Multiplayer Roundtable: Ship & Operate

Mark Mandel  (Staff Developer Advocate, Discord)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass - Get your pass now!
Hot Topics: AI
Track: Programming
Audience Level: All
Format: Roundtable
Vault Recording: TBD
Audience Level: All

Multiplayer games are getting more complicated by the day, yet so much of what studios learn operating them never leaves the building. This roundtable brings developers together to compare notes on how multiplayer games ship and operate, discussion topics including everything leading up to and after launch. How do you test something that only fails at ten thousand concurrent users? Zero-downtime deploys, or do you still take the game down for a major event? Day-2 operations: what do you watch, and what wakes a human? Launch-day capacity for a spike you get one shot at. Who owns the backend, and who is on-call? Worst outage story, and what changed afterwards?

Takeaway

Attendees leave with concrete comparison points from peers running live multiplayer games, covering how others test at scale, deploy without downtime, and monitor for outage and problems both before and after they occur.

Intended Audience

This roundtable welcomes the full range of technical practitioners interested in building, scaling, and deploying multiplayer games — from those approaching their first through to developers who have shipped several. No prerequisite knowledge is required beyond general familiarity with technical game development. Some backend systems knowledge is a plus.