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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Open Source Game Development Rountable (Presented by the IGDA)

Stephen Jacobs  (Professor, School of Interative Games and Media, Director Open@RIT, Rochester Institute of Technology)

Location: Room 211, South Hall

Date: Thursday, March 21

Time: 5:30 pm - 6:30 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

In 2023, there have been "disruptions in The Force" around aggressive re-licensing in both the tabletop and digital realms from Hasbro and Unity, with both back-pedaling substantially on those efforts after user reaction to the changes. Hasbro ended up re licensing some aspects of their IP under Creative Commons and Unity brought in former Red Hat CEO and Open Organization author Jim Whitehurst as an interim CEO. In the meantime Godot, The Open 3D Engine and Blender have all seen growth in interest around their tools in part due to this turmoil. During this round table, the floor is opened for discussion around ways to better communicate, and ideally increase, the role of Open Technologies and practices within the Industry.

Takeaway

Attendees will gain a better understanding of the current and possible future for Open Source within the Game Industry.

Intended Audience

All attendees interested in Open Game Engines and other open game development tools, content, practices and policies.



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