GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Page to Booth: Table-Reading and Performance Recording Live Demo

Alexa Ray Corriea  (Expert Writer, Gearbox)
Sam Maggs  (Senior Manager, Brand & IP Strategy, Critical Role)
Ben Starr  (Actor, Independent)
Jennifer Hale  (SAG-AFTRA Performer, Independent)
Khris Brown  (Casting & Voice Director, Vox Point LLC)
Amanda Rose Smith  (Audio Engineer, Dialogue, Sound Design & Music, Independent)
Location: Room 3005, West Hall
Date: Tuesday, March 10
Time: 1:50 pm - 3:20 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Narrative & Performance, Audio
Format: Special Event
Vault Recording: Video
Audience Level: All

One of the biggest challenges in development is knowing when your game's script is ready for that final recording and implementation in the game. A scene can look great on the page but fall flat once you hear it from your actor's mouths – what then? Too often script issues are surfaced late in the process, when fixes would be rushed, prohibitively expensive, or creatively compromised. This session proposes a practical, hands-on solution: teaching teams how to "beta test" their scripts collaboratively, utilizing the entire pipeline of writers, actors, directors and developers. Complete with a live script-reading demonstration by renowned game actors, this original session demystifies the performance pipeline, strengthens cross-disciplinary trust, and equips developers with a practical method to ensure that what looks good on paper also sounds great out loud.

Takeaway

Attendees will leave with a framework for running internal table reads; strategies for preparing scripts for voice and performance capture and identifying issues early; how to work with actors, directors and audio technicians; and a better sense of the pressures connected to shipping compelling narrative content.

Intended Audience

This session is for all developers at all levels, but will be especially helpful for writers, performance and VO directors and producers, actors, and those involved with audio.