Agenda
Page to Booth: Table-Reading and Performance Recording Live Demo
One of the biggest challenges in development is knowing when your game's script is ready for that final recording and implementation in the game. A scene can look great on the page but fall flat once you hear it from your actor's mouths – what then? Too often script issues are surfaced late in the process, when fixes would be rushed, prohibitively expensive, or creatively compromised. This session proposes a practical, hands-on solution: teaching teams how to "beta test" their scripts collaboratively, utilizing the entire pipeline of writers, actors, directors and developers. Complete with a live script-reading demonstration by renowned game actors, this original session demystifies the performance pipeline, strengthens cross-disciplinary trust, and equips developers with a practical method to ensure that what looks good on paper also sounds great out loud.
Takeaway
Attendees will leave with a framework for running internal table reads; strategies for preparing scripts for voice and performance capture and identifying issues early; how to work with actors, directors and audio technicians; and a better sense of the pressures connected to shipping compelling narrative content.
Intended Audience
This session is for all developers at all levels, but will be especially helpful for writers, performance and VO directors and producers, actors, and those involved with audio.