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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Performance Capture in the Trenches: 'Battlefield 6' Cinematics

Pasha Sol  (Motion Capture Supervisor, Electronic Arts)
Location: Room 2001, West Hall
Date: Thursday, March 12
Time: 4:30 pm - 5:00 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Visual Development, Team Leadership
Format: Lecture
Vault Recording: Video
Audience Level: All

Massive destruction, military vehicles, and cinematic chaos — that’s what fans know as the Battlefield experience. How does one translate it to a clean, soundproof MoCap stage without breaking immersion for the actors? All while adapting to evolving creative direction and meeting a high bar for realism? And doing it all on a tight schedule?
Pasha recaps EA Create Capture’s methods behind Battlefield 6’s cinematics, from building immersive physical sets to real-time virtual production workflows. Now that the battle is over, he reflects on team dynamics and tough leadership lessons learned under the pressure of large-scale production.

Takeaway

This session is a production postmortem of Battlefield 6’s cinematics, focused on the performance capture work behind them. Attendees gain insight into how a large-scale production comes together, from practical approaches used to create authenticity to technical setups that enable key creative calls directly on set. The session also reflects on how plans shift under real-world constraints and shares hard-earned perspectives on team growth and leadership.

Intended Audience

This cross-level session is intended for developers working in cinematics, animation, or performance capture production. A basic understanding of motion capture is helpful but not required.