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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Player-Value First: Doubling a Seven-Year-Old Live Game

Jan Richter  (CEO, Sixteen Tons Entertainment)
Location: Room 2006, West Hall
Date: Tuesday, March 10
Time: 4:30 pm - 5:00 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Product Management, Design
Format: Lecture
Vault Recording: Video
Audience Level: All

Forget the trendy sales, placement, event template gimmicks. In this case study, a seven-year-old live game doubles monthly revenue in a year by focusing on real game-play value—then monetizing the engagement that follows. No interstitials, no personalization rabbit holes; just systems and gameplay that matter, events that showcase them, and candid lessons from what didn't work.

Takeaway

A step-by-step, proven recipe to grow mature live games: avoid distractions, establish a fair ad contract, add a progression system that improves game-play, build events on top, and monetize only after value is more than obvious.

Intended Audience

Game Directors, Producers, Product Managers, Live Ops Managers and Game Designers working on mature F2P titles on mobile or PC.