Agenda
Preparing the Shot! Tips for Taking Game Footage
Hannah Mackintosh (Brand Manager, Saltworks Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
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Track:
Marketing, Visual Art
Audience Level:
Intermediate
Format:
Lecture
Vault Recording: TBD
Audience Level: Intermediate
How can you get the perfect shot for your next gameplay trailer when your camera only exists in a digital space? It starts with a game plan!
In this talk, Hannah will walk you through how their team approaches footage capture from start to finish at Saltworks Entertainment for studios such as Black Salt Games (DREDGE), Disc 2 Games (Canvas City) and Team Trifold (Nothing Lost). Each game has its own strengths and limitations depending on its theme, genre and gameplay complexity so building your footage plan around those will be key to showing off your game from its best angle!
Whether it is your first time diving into footage capture or you're already a pro, attendees will walk away with new ideas and suggestions about how to approach the process BEFORE, DURING and AFTER getting the shot
In this talk, Hannah will walk you through how their team approaches footage capture from start to finish at Saltworks Entertainment for studios such as Black Salt Games (DREDGE), Disc 2 Games (Canvas City) and Team Trifold (Nothing Lost). Each game has its own strengths and limitations depending on its theme, genre and gameplay complexity so building your footage plan around those will be key to showing off your game from its best angle!
Whether it is your first time diving into footage capture or you're already a pro, attendees will walk away with new ideas and suggestions about how to approach the process BEFORE, DURING and AFTER getting the shot
Takeaway
After attending this talk, attendees will take away suggestions on what to consider and set up in your game BEFORE, DURING and AFTER taking footage for trailers, social media and other marketing needs.
Intended Audience
This talk is aimed at developers who are taking in-game footage and/or making the tools to get the shots.