Agenda
Preservation Is Profit: How Retro Games Unlock Long-Term Revenue
Marcin Paczynski (Senior Business Development Manager, GOG)
Larry Kuperman (Vice President of Business Development, Nightdive Studios)
Garrett Fredley (Senior Build Engineer, IP Preservation, PlayStation)
Location: Room 3018, West Hall
Date: Wednesday, March 11
Time: 3:10 pm - 4:10 pm
Pass Type:
Festival Pass, Game Changer Pass -
Get your pass now!
Audience Level:
All
Track:
Business Strategy, Culture & Sustainability
Format:
Microtalks
Vault Recording: Video
Audience Level: All
Once seen mainly as a cultural responsibility, game preservation is now proving to be a smart business move. In this session, three experienced professionals working in remastering, platform strategy, and legacy content will each deliver focused micro-talks. Together, they'll explore how retro games can generate long-term revenue, extend the life of intellectual property, and reduce risk for both publishers and platforms.
Takeaway
Attendees gain strategic insights into how retro games can be used for long-term monetization, IP risk reduction, and brand revitalization. This session will cover everything from how remastered titles are chosen and marketed, to how digital storefronts meet rising demand for older games, to what companies can do now to preserve source materials and licensing rights before they become roadblocks.
Intended Audience
Developers, publishers, and IP rights holders will all benefit from this session.