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View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Production Workshop: An In-Depth Guide to Solving Tough, Real World Production Problems: Part 1

Dave Ranyard  (Studio Head, Dream Reality Interactive)

Charu Desodt  (Studio Head, Interior Night)

Stephen Davidson  (Head of Production, Dream Reality Interactive)

Fleur Marty  (Executive Producer, Fang & Claw)

Location: Room 213, South Hall

Date: Tuesday, March 19

Time: 10:00 am - 12:20 pm

Pass Type: All Access Pass, Summits Pass - Get your pass now!

Topic: Production & Team Leadership

Format: Workshop

Vault Recording: Not Recorded

This workshop is a deep dive into solving tricky real world problems. It is a full day of talks and exercises in a round table setting. This is not 101, but rather an exploration of how to manage real world game development problems. As well as exercises, participants can discuss and work on some of their past and current challenges with the help of the facilitators and other participants.

Producers, senior producers, executive producers all have the toughest problems laid at their feet - how do they navigate these and come up with ways to move forward, negotiating with many disciples and other leaders in their projects & organizations. How do they make tough decisions which do not benefit all? We learn from industry leaders.

In addition, we look at the core principles of production as well as a deep dive into setting & achieving successful team culture. Hosted by Charu Desodt & Dave Ranyard, former Playstation, Microsoft now both running indie studios and including top leadership from AAA studios this is a session for producers at all levels.

This first part will be broken down into 2 main sessions, with a short introduction at the beginning of the day.

Here is the full program for this morning session:

  • 10am - 10:20am: Welcome and introduction to the day (Charu Desodt, Dave Ranyard)

  • 10:20am - 11:20am: Workshop: Solving real problems - part 1 (Dave Ranyard, Stephen Davidson)
    In an interactive workshop format, discussing common game development issues, how to tackle them, the role of production in solving them.

  • 11:20am - 12:20pm: Workshop: Examining the Production Triangle (Fleur Marty)
    In an interactive workshop format, discussing various real world scenarios involving Production Triangle (Time vs Quality vs Cost), the tools at the disposal of producers to balance it based on the context and priorities of the project but also the importance and ways to clearly communicate to stakeholders the choices made and impact they have.

We strongly encourage attendees to come for the whole day, but this morning session can also be attended separately.


Attendees will gain an understanding of how to tackle real world problems and even bring some of their own for discussion and have the opportunity to ask the experts for advice.

Intended Audience

This workshop is for all producers at any level, it is designed to be useful in identifying & sharing tools for tough problems.

Connecting the Global Game Development Community

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