GDC 2024 is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

View, browse and sort the ever-growing list of sessions by day, time, pass type, topic, and format. With this Session Viewer, you can view session and speaker details for Game Developers Conference 2024.

You will be able to build your schedule with the GDC Mobile App. The GDC 2024 app will be available for download in Apple Apps and Google Play late February 2024.

Sessions do fill up and seating is first come, first serve, so arrive early to sessions that you would like to attend. Adding a session to your schedule does not guarantee you a seat.

Refactoring Systems at Scale Roundtable (Presented by the IGDA)

Zak Whaley  (Engineering Director, PlayEveryWare | Engineering SIG Chair)

Location: Room 211, South Hall

Date: Friday, March 22

Time: 3:00 pm - 4:00 pm

Pass Type: All Access Pass, Core Pass, Summits Pass, Expo Pass, Audio Pass, Friday Only Expo Pass, Indie Games Summit Pass - Get your pass now!

Topic: Advocacy

Format: Roundtable

Vault Recording: Not Recorded

Audience Level: All

In the ever-evolving landscape of game development, maintaining and improving existing systems is as crucial as building new ones. Refactoring, the process of restructuring code to enhance readability, maintainability, and performance, becomes increasingly complex when working at scale. This technical roundtable delves into the challenges and best practices of refactoring large and intricate systems in game development, providing a platform for developers to exchange insights, strategies, and real-world experiences.


Participants will gain valuable insights into the intricacies of refactoring complex systems in game development. They will leave with a deeper understanding of the strategies, tools, and best practices necessary to tackle large-scale refactoring projects effectively. Additionally, attendees will benefit from the knowledge and experiences shared by fellow engineers in the industry.

Intended Audience

This technical roundtable is tailored for game developers, engineers, and technical leads who are involved in or responsible for refactoring large systems in game development. Whether you are a seasoned developer or relatively new to the field, this roundtable will provide you with practical knowledge and the opportunity to connect with peers in the game development community.

By focusing on the challenges and solutions related to large-scale refactoring, this roundtable aims to empower game developers to optimize their codebases, improve project efficiency, and ultimately deliver better gaming experiences to players.

Connecting the Global Game Development Community

GDC Vault icon
Game Developers Choice Awards icon
Independent Games Festival (IGF) icon icon