GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 1-5, 2027
Moscone CenterSan Francisco, CA

Agenda

'Resident Evil Requiem': The Truth of Co-Production

Yoshihiko Wada  (Senior Sound Designer, Capcom Co., Ltd.)
Pass Type: Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass - Get your pass now!
Track: Audio, Production & Team Leadership
Audience Level: Intermediate
Format: Lecture
Vault Recording: TBD
Audience Level: Intermediate
For over two decades, Capcom has pushed the boundaries of cinematic survival horror, balancing world-class in-house audio infrastructure with strategic Hollywood co-production. Yet in an era defined by shifting economic realities and ubiquitous commercial sound libraries that risk homogenizing modern soundscapes, how do AAA studios justify—and successfully execute—international collaboration?

In this session, Yoshihiko Wada, Senior Sound Designer and Audio Lead at Capcom, pulls back the curtain on twenty years of cross-cultural co-production across the Resident Evil franchise, culminating in Resident Evil Requiem. Moving beyond a typical "victory lap," Wada candidly examines frontline trials—from the original RE4 CRT monitor disconnect to overcoming team-wide "temp-love." Featuring behind-the-scenes footage and candid reflections from veteran Hollywood sound partners, this session demonstrates why individual artisan DNA matters far more than corporate studio logos.

Takeaway

Attendees learn how to:
・Evaluate and select external creative talent based on individual artisan DNA rather than corporate studio logos.
・Overcome internal "temp-love" and build cross-disciplinary consensus among directors and creative leads.
・Structure modular stem deliveries and target-hardware monitoring to survive constant AAA spec pivots.
・Balance in-house recording infrastructure with real-time, multi-hub international collaboration.

Intended Audience

This session is designed for Sound Designers, Audio Directors, Game Directors, Producers, and Production Leads working on mid- to large-scale projects. While technical audio post-mortems and bespoke asset workflows are showcased, the core principles of cross-cultural leadership, outsourcing discipline, and internal creative alignment offer actionable insights for anyone managing external creative pipelines.