Agenda
Reusable Material Systems: Vinyl Flooring for Scalable Environments (Presented by Adobe)
Explore the process of creating a convincing vinyl flooring material with Substance 3D Designer from start to finish. Vincent Dérozier will walk through his workflow, starting from a clean, simple base surface, and progressing toward worn and aged variations suitable for games. He will demonstrate how to leverage the power of Substance 3D Designer to build versatile textures that can be easily reused and adapted across multiple projects.
Takeaway
Attendees will learn how to create parametric, production-ready materials in Substance 3D Designer, and will gain practical techniques for crafting versatile, reusable textures.
Intended Audience
Game developers, technical artists, visual designers, production engineers or anyone working on workflows, integration, or art production will gain insights into game pipelines and techniques for producing consistent, high-quality visuals efficiently.