GDC Festival of Gaming is part of the Informa Festivals Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Shader Like a Painter: Building Character Shaders with an Artistic Approach at Naughty Dog

Rosy (Rong) Fu  (Technical Artist, Naughty Dog, Naughty Dog)
Location: Room 2001, West Hall
Date: Tuesday, March 10
Time: 11:50 am - 12:20 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: Entry-Level
Track: Visual Development
Format: Lecture
Vault Recording: Video
Audience Level: Entry-Level

What if building a shader felt more like painting a portrait than solving a math equation? In this session, Naughty Dog Technical Artist and illustrator Rosy Fu reveals how classical oil painting techniques can guide the development of artistic character shaders. Drawing on metaphors from Caravaggio's process—canvas stretching, grisaille, glazing, and varnish—matching real-time shading, from UV setup and depth masking to lighting models, color packing, and final polish. This talk reframes shader authoring as an artistic process, helping attendees visualize complex systems with greater clarity and creativity.

Takeaway

Learn to reinterpret traditional painting workflows (canvas prep, glazing, varnish) as shader stages in a PBR pipeline.
Understand how "controlled errors" (intentional departures from photorealism) can define distinct art styles.
Discover practical examples of stylized rendering techniques used in the Last of Us.
Gain a new perspective on shaders as artistic tools for art direction, not just technical implementation.

Intended Audience

This talk is for technical artists, shader developers, art directors, and students interested in bridging art and technology.
No deep graphics-programming experience is required—attendees will benefit whether they're artists seeking to understand rendering, or programmers looking to infuse artistic intent into their shaders.