Agenda
Shifting Realities: The Environment Art of 'CONTROL Resonant'
Raja Ghosh (Senior Environment Artist, Remedy Entertainment)
Pass Type:
Academic Pass, Festival Pass, Game Changer Pass, Indie Pass, Start-Up Pass -
Get your pass now!
Track:
Visual Art, Design
Audience Level:
All
Format:
Lecture
Vault Recording: TBD
Audience Level: All
In this presentation, Raja details the environment art pipeline and the dual approach taken to storytelling in CONTROL Resonant. The session explores the tools and techniques used for environment design—leveraging procedural generation for world-building, crafting custom boss arenas, and connecting the two using mirrored transitional spaces. Raja also shares how these workflows were successfully implemented while working within game design limits and world metrics.
Takeaway
Get inspired by a rare peek into the creation of a Remedy game. This talk breaks down how Raja and the team overcame production hurdles to balance narrative storytelling, gameplay needs, and art direction.
Intended Audience
This session is designed for anyone passionate about game environment art and world-building, regardless of their background or experience. Raja welcomes attendees of all skill levels and experience to explore these workflows.