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March 9-13, 2026
Moscone CenterSan Francisco, CA

Agenda

Signature Sounds: Crafting a Cohesive Musical Identity Across Games

Edouard Brenneisen  (Composer, EB Music LLC)
Garry Schyman  (Composer, Garry Schyman Productions)
Location: Room 2003, West Hall
Date: Thursday, March 12
Time: 3:10 pm - 4:10 pm
Pass Type: Festival Pass, Game Changer Pass - Get your pass now!
Audience Level: All
Track: Audio
Format: Lecture
Vault Recording: Video
Audience Level: All

This session explores the creation of signature sounds within specific games; music that not only reflects a game's emotional core and cultural tone, but also evolves gracefully through expansions, seasonal content, and sequels. Rather than focusing on composer-wide branding, this talk looks in detail at project-level musical identity: what it is, how it's built, and how it adapts.
Speakers will walk through concepts and show musical cues, guiding attendees through four major chapters of the creative and collaborative process.

Takeaway

Attendees will gain practical strategies for developing and adapting a game's signature musical identity. These include identifying foundational stylistic pillars, adapting music for evolving content while maintaining cohesion, aligning musical choices with narrative and IP direction, and collaborating effectively with developers and stakeholders. They'll also hear real-world case studies that show how successful (and unsuccessful) signature sounds were built, challenged, and refined over time.

Intended Audience

This session is intended for intermediate to advanced game composers, audio designers, and music directors. Attendees should have a working knowledge of game music composition and production. Those looking to refine their artistic voice, build a consistent portfolio, or adapt their style across projects will benefit most from this panel.