Agenda
So You Want to Be a Tech Artist
Camille Kanensley (Technical Artist, Developer Relations, Epic Games)
Track:
Visual Art, Career
Audience Level:
Entry-Level
Format:
Lecture
Vault Recording: TBD
Audience Level: Entry-Level
How do I become a Technical Artist? What even IS a Tech Artist? How do they fit into a team? If I want to be one, which skills are most important? What should I include in my portfolio? What types of jobs are out there? How do I learn this stuff? How do I connect with other Tech Artists?
If that sounds like what you've been wondering, this talk is for you! Technical Artists sometimes happen by accident, sometimes by design, and grow into all sorts of different archetypes. We'll go through what it means to be a Technical Artist, core advice pulled from roundtables and lived experiences, and resources that can set you on your way to becoming a Tech Artist.
If that sounds like what you've been wondering, this talk is for you! Technical Artists sometimes happen by accident, sometimes by design, and grow into all sorts of different archetypes. We'll go through what it means to be a Technical Artist, core advice pulled from roundtables and lived experiences, and resources that can set you on your way to becoming a Tech Artist.
Takeaway
Attendees will leave this session with a better understanding of what Technical Art can be, which skills are most essential, and which resources are out there to get started.
Intended Audience
This session is for anyone who's interested in starting their journey as a Technical Artist. Whether you're a student aiming to break into the industry, or a professional ready to pivot, this session will have something for you!