Agenda
So Your Game Got Cancelled Roundtable: Navigating Personal Development and Career Outcomes
You spent years working on the biggest game of your career, only for it to be cancelled. Your studio ran out of money, your publisher wanted to go in another direction, or maybe it happened for seemingly no reason at all.
Okay, sad. But your next chapter has already begun. So let's get a bunch of us in a room and learn from each other how to write it!
For indies, how can you salvage your work and recover lost opportunities? For studio employees, how can you rebuild trust (or find a new job)? For everyone, can we find the positives? How do we mourn, and how do we move on? What can we take with us?
Share your perspective and hear from others across the industry. We'll take a moment to commiserate, but this isn't a place to discuss industry remedies, the focus is on what's next for you.
Takeaway
Nothing cures tunnel vision like other perspectives. Attendees will come away with actionable strategies, unexpected lessons, and the perspective to see their own experience in a larger context.
Intended Audience
Anyone of any discipline, experience level, and/or industry sector who has worked on a game that was cancelled before release, and wants to learn how others have processed and built on that experience.